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We’ve talked before about the traits we see most often in winning escape room teams.  Unfortunately, not everyone that plays an escape room is as successful in the games.  Sometimes, you see people whose teammates aren’t cooperating well, or see that there’s someone on the team that really doesn’t want to be there.  Team dynamics are extremely important in determining how the game will go.  With that in mind, we decided to share the traits that we see in some of our less successful teams.

An unhappy man holding his head in his hand, representing an unpleasant escape room teammate.

Bad mood Brandon

This person is not having a good day.  Maybe they had a really rough day at work.  Maybe they just had a fight with their significant other and they haven’t made up yet.  Maybe they’re having a run of bad luck and every day has been bad.  Whatever the case, it’s clear that they’re in an unpleasant mood from the moment they walk in the door.  Their teammates do their best to cheer them up—they may have even brought them here to lighten the mood—but it’s not working very well.  This person is unhappy and uncooperative, which makes progressing through the game very difficult. As the game gets worse, their mood worsens, which creates a vicious cycle of hurt feelings. Their mood may reach a breaking point if they don’t win.  Such an experience is rough for the entire team. Hopefully their mood will be better next time they play, so they can enjoy the game with their friends.

A woman smiling at the camera.

Selfish Sarah

This person is eager to play and wants to be involved with everything.  Every single thing.  They love challenges and puzzles, and want to see what they’re capable of. The thrill of beating an escape room is incomparable. While the team enjoys the enthusiasm, this player doesn’t really give their teammates a chance to play.  They push their way into every puzzle that comes up and sideline the rest of the team, leaving the others wondering why they’re even there.  Input from the teammates is ignored because this player wants to solve everything on their own.  As the game becomes their one-man show, morale drops and progress slows to a crawl.  When only one person is having fun, it can quickly turn into no one enjoying the game. It may even end with this player not being invited to other games in the future, as no one wants a repeat performance. It’s great that this person wants to play, but they should let the rest of the team have fun too.

A woman in a windbreaker looking off to the side.

Distracted Dana

This player is another difficult type to work with. While they’re very cooperative and eager to have fun with their team, this particular player has a bad habit of going off-track.  Their mind wanders when looking for the next clue, as they want to take in the entire scene at once.  They’ll start on a puzzle and end up talking about something only barely relevant to the game.  Their teammates either get caught up in the tangent or they become frustrated by the constant distractions. This could lead to arguments or anger as the team is unable to complete the puzzles.  It’s hard to make progress when one of the players keeps slowing down the rest of the team.  If the distractions become unbearable to the others, this player may not get invited to the next game. When they come back to play, they’ll have a better time if they can stay focused on the game.

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Hand-Curated

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