When you play an escape room, certain personality traits can help, or hinder, your experience. The four Harry Potter houses all have very distinctive differences, but how will these spellbinding skills aid in your escape room experience? Read on to find out, and see if you agree!
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Hufflepuff
The Good
The Bad
If you never back down from a challenge, you might play like a humble Hufflepuff! For the polite badger-bearing house, it’s the taking part that counts. Even if times get tough, they’ll see something through to the end. This might make them a good fit for our 90-minute long epic At Odds With The Gods, that presents challenge after challenge in a quest for immortality. Hufflepuff’s are always there for their friends, so they are great at working in a large group. Their loyalty and strong moral compass will always result in excellent teamwork.
Hufflepuff members make a strong team, but they can be dependent on others and struggle being alone. So even though they thrive together, puzzles that require a team effort are better suited to these sorcerers, rather than the pressure of completing a solitary task. If they think a teammate is doing something incorrect, they are unlikely to mention it to avoid confrontation, and will refrain from putting their own opinions forward. Hufflepuff’s like to stick to private games, and won’t work so well when put together with players they don’t know.
Slytherin
The Good
The Bad
Many struggle to get past the infamous Slytherin reputation, but they have several superb skills that set them up for success. You’re going to want one of these wizarding wonders on your team when the countdown clock is ticking down, as they keep confidently cool in a crisis. Their resourceful nature enables them to power through puzzles without showing any sign of weakness, making them ideal for our 2-hour legendary adventure A Knight To Escape. Inventive solutions are no issue for these keen problem solvers who are always thinking ahead.
These sneaky snakes will stop at nothing to retain their reputation, so more fool anyone who dares to disagree with them in an escape game. Their unquestionably competitive nature can twisted into a positive, and a negative. On one hand, their ambition is admirable. But beware, these slippery characters have no qualms manipulating a situation to ensure victory. You won’t want to be on the wrong side of a Slytherin when they think they know the answer to a puzzle. Their cruel and vindictive nature means they’ll seek revenge for anyone that crosses them.
Ravenclaw
The Good
The Bad
Brimming with wisdom and full of facts? You must be a Ravenclaw. Though they may be blue in color, they are quite the opposite in personality. This house is unapologetically eccentric, combining creativity with innovation, in order to artfully problem solve. Without a doubt you’ll want the wit and intelligence of a Ravenclaw on your team. Delivering powers of deduction and extraordinary intuition, will make them the perfect match for murder-mystery adventure Sherlock Studies.
Ravenclaw might sound like they have it all, but delve deeper and you’ll discover their deficiencies. All the houses are blessed with brains that are brilliant in their own ways, but despite this, Ravenclaw tend to look down upon those who do not possess precisely the same level of intelligence as they do. Consequently, their ignorant and judgemental nature results in them rarely venturing out of their close knit social circle. They may excel in a race to escape, but only when surrounded by their best friends.
Gryffindor
The Good
The Bad
Gryffindor are inquisitive and brave, much like their animal emblem would allude to. You’ll want them by your side in the spooky Fright Before Your Eyes, where these fearless lions will be ghost hunting in the dark. You won’t catch them procrastinating or sitting on the sidelines, waiting for someone else to take ownership of the task, or willing the time away. By comparison, Gryffindor take things seriously, they are focussed, inquisitive, and love to get out there and spring into action. They’ll also stand up for themselves, so if they think they know the answer, they’ll certainly tell you.
The act first, think later approach can sometimes lead down a problematic path, not only diving headfirst into the action, but also into danger. Occasionally the enthusiastic, albeit reckless nature of Gryffindor results in regret. They are prone to get hung up on puzzles or props that are not meant to be used at that point in the game. When Gryffindor think they know the answer, they are too stubborn to contemplate changing their mind. They’ll believe they are right, even they’re not actually right, and their need to prove themselves can hinder progress within the game.
Whichever Hogwarts house you resonate with, each have their own positives and negatives. When you play an escape room, it’s wand-erful to have a dynamic of different people with diverse personalities. Combining everyone’s strengths and skills, gives you the best chance for success. We are sure you’ll have an enchanting experience, no matter which house you are in!
cONJUR uP a Good time!
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