A while back, we looked at what Pokemon would be the most helpful in our escape rooms. With the new Pokemon Go Fest here, we started thinking about which ones would be the worst partners to have.
As before, we’re focusing on Generation I only.
As a sweet little duck with psychic powers, one might be tempted to bring Psyduck along on your escape adventure. Unfortunately, this little guy is not much help. He always has a headache, and spends his time trying to calm it down. He doesn’t have a lot of energy left for thinking through puzzles. That’s not very helpful if you’re trying to work your way through an ancient temple.
The situation gets even worse if his headache becomes unbearable. If Psyduck gets too stressed, his powers will burst. That can get very messy very quickly.
As much as we like the duck Pokemon, we can’t recommend bringing him to an escape room. What do you think? Do you think you could work with him, or would you take someone else?
At nearly seven feet tall, Snorlax is a very impressive Pokemon. He’s also powerful and sturdy, which makes him an excellent companion for battles. In an escape room, however, he’s probably not the best choice.
If you take Snorlax into the study, he’s not going to want to look around. He’s going to sleep, and he’ll probably take up the entire floor. As Snorlax is only inclined to wake up for food, you’ll probably end up crawling all over him to get through the room. If he does wake up, he’ll probably be too hungry to help.
Still, we must admit that he’s pretty cuddly. Would you bring him to an escape room anyway?
Grimer is an interesting Pokemon. As amorphous mass of slime, he has the ability to fit through small gaps with ease. This can be useful in a castle dungeon, and he won’t be bothered by the dark conditions. However, these abilities come with a pretty significant downside:
Grimer stinks. He really stinks. He feeds off of garbage and is constantly oozing a toxic slime, which is hazardous to people. Though he may be more than willing to help, it would be very difficult to work around the odor and slime that he leaves in his wake. Not to mention, it would be a lot of work to clean up after he leaves.
Would you be able to work with Grimer, or would the smell be too much for you to handle?
With electrical powers and the ability to learn Flash, Voltorb could be pretty helpful when wandering through an abandoned theater. They can light up the darkness and help you find your way through the rooms. That alone could make them worth bringing.
However, Voltorb is pretty tempermental. While their abilities are useful, they can explode at the slightest disturbance. Yes, explode. A sudden door slamming, an item falling, a loud beeping; any of those could set Voltorb off. If they explode, you won’t have an escape room anymore.
Would you be able to keep a Voltorb safe during an escape room, or would you pick a different partner?
While we don’t recommend bringing these Pokemon along, there are some that we think would make good partners. When you play our escape rooms, you might have your own ideas on who to bring. There are a lot of Pokemon, after all, and they all have different abilities. Who do you think would be the best or worst for escape rooms?
While you’re at The Escape Effect, be sure to drop by the PokeStop!